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2011-08-14Oops, view.py is still in use.Stan Seibert
2011-08-13Remove unused render and view files. They have both been superceded by ↵Stan Seibert
camera.py.
2011-08-08add a simple event viewer. view events by running ./camera.py ↵Anthony LaTorre
<detector_name> -i <name_of_io_file>.
2011-07-28Support for reading bz2 compressed STL files.Stan Seibert
2011-07-26added a camera class which is able to render using the simple ray tracer or ↵Anthony LaTorre
the hybrid monte carlo ray tracer in a separate thread. the camera object is initialized by passing a pycuda.driver.Context object and a threading.Lock object; you can then run kernels and copy arrays to and from the device in the same context as that used by the camera by acquiring the lock, calling context.push(), executing the kernel and/or copying arrays, calling context.pop(), and then releasing the lock. fixed mistakes in both build_rgb_lookup() and render() where I had accidently switched the green and blue photons. updated the lbne geometry with the latest specifications. added profiles for the sno pmt and concentrator.
2011-07-25moved triangle colors to a separate global device array so that the ray ↵Anthony LaTorre
tracer and photon simulation can be run in the same context. added the ability to add alpha channel to triangle color so that triangles can be made transparent. added __noinline__ modifier to certain device functions to speed up kernel compilation.
2011-07-20pulled a lot of the photon propagation code out of src/kernel.cu into ↵Anthony LaTorre
src/photon.h so that photon propagation by propagate() in kernel.cu and the hybrid monte carlo ray tracing use the same code. instead of a single state, photons now carry the history of the processes they've undergone. this history is stored as a bitmask; see src/photon.h. start_node and first_node of the mesh are now stored as global variables in mesh.h instead of being passed to kernel functions.
2011-07-19removed STL pmt models; pmt models are now built by calling rotate_extrude() ↵Anthony LaTorre
on a profile of the PMT model (see build_pmt() in solids/pmts.py). triangle intersection now allows one of the two coefficients multiplying the vectors which span the triangle to float slightly negative (up to -EPSILON; EPSILON is defined in src/intersect.h) in order to eliminate rays passing through the line between two triangles. cleaned up a lot of unused code. pulled duplicate code in view() and render() into functions in view.py. in order to allow view.py and render.py to search pre-defined geometries, solids, meshes, etc. without requiring them to be pre-built, pre-defined geometries, solids, meshes, etc. should be returned by a function tagged by the decorator @buildable(identifier) defined in view.py, where identifier is a string used to identify the object as an argument to either view.py or render.py. optical materials and surfaces are now defined in optics.py. added an image directory to save cool screenshots.
2011-07-10added a hybrid monte carlo ray tracing rendering algorithmAnthony LaTorre
2011-06-24argument '-j' to threadtest.py now specifies a list of device ids to be ↵Anthony LaTorre
used. GPUThread objects now shallow copy the geometry so that threads are not writing to the same memory when the geometry is loaded onto the gpu. the model number for the 12" Hamamatsu PMT is R11708, not r7081 (which is the model for the 10" PMT); all references to the 12" PMT were changed accordingly. only allocate space for 20 materials and 20 surfaces on the gpu instead of 100 to save some space. started to modify track.py to build its own photons and module since the GPUThread object only copies photon hit times back from the gpu (not track information), but I am waiting to find out if pycuda GPUArrays can be used with vector types.
2011-06-21added rotate_extrude() and a number of functions to produce meshes of useful ↵Anthony LaTorre
solid shapes. tried to speed up geometry.build() by replacing some for loops with np.fromiter() and imap().
2011-06-20pack material and surface indices into the fourth byte of the triangle array ↵Anthony LaTorre
on the GPU. you can now take a screenshot of an image rendered with view.py() by pressing the f12 key.
2011-06-18forgot to initialize gpu random number states in gputhread.run()Anthony LaTorre
2011-06-18moved class definitions for Solid, Mesh, Material, and Surface into ↵Anthony LaTorre
geometry.py and moved instances of these classes into separate folders. the Solid object no longer contains a rotation, displacement, or id variable; instead, they are passed to a geometry object when calling add_solid().
2011-06-02material/surface codes or color are packed into the fourth byte of the ↵Anthony LaTorre
triangle data texture depending on the color keyword passed to Geometry.build()
2011-06-02triangle mesh is now stored everywhere as a split list of vertices and trianglesAnthony LaTorre
2011-06-01first step towards moving to a new mesh/solid/geometry structureAnthony LaTorre
2011-05-26cleanupAnthony LaTorre
2011-05-23lbne model now imports python modules directlyAnthony LaTorre
2011-05-22gpu threadsAnthony LaTorre
2011-05-20you can now pass detector class name to view.pyAnthony LaTorre
2011-05-20fixed 12 inch hamamastu pmt meshAnthony LaTorre
2011-05-20faster bounding volume hierarchy constructionAnthony LaTorre
2011-05-18added test likelihoodAnthony LaTorre
2011-05-18added some more documentation and a more accurate miniature version of lbneAnthony LaTorre
2011-05-17added documentationAnthony LaTorre
2011-05-16added stl mesh viewerAnthony LaTorre