Age | Commit message (Collapse) | Author |
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now thrown randomly across each triangle instead of only at the center of each triangle. all of the rendering kernels have been rewritten so that they operate additively; for example, you may now throw photons from the light source onto the scene, render from the camera to the scene, then throw more photons and render again.
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you to copy photon information within a thread but still keep a single random number generator throughout the thread.
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of each triangle. reduced the number of runs to average when propagating photons from each pixel in render.py from 5 to 1; the speed improvement outweighs any small improvement in the quality of the rendered image.
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a boundary
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src/photon.h so that photon propagation by propagate() in kernel.cu and the hybrid monte carlo ray tracing use the same code. instead of a single state, photons now carry the history of the processes they've undergone. this history is stored as a bitmask; see src/photon.h. start_node and first_node of the mesh are now stored as global variables in mesh.h instead of being passed to kernel functions.
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