Age | Commit message (Collapse) | Author | |
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2011-07-21 | hybrid monte carlo render now distinguishes between the two different sides ↵ | Anthony LaTorre | |
of each triangle. reduced the number of runs to average when propagating photons from each pixel in render.py from 5 to 1; the speed improvement outweighs any small improvement in the quality of the rendered image. | |||
2011-07-20 | in the previous commit i wrongly edited the code to reflect/transmit across ↵ | Anthony LaTorre | |
a boundary | |||
2011-07-20 | pulled a lot of the photon propagation code out of src/kernel.cu into ↵ | Anthony LaTorre | |
src/photon.h so that photon propagation by propagate() in kernel.cu and the hybrid monte carlo ray tracing use the same code. instead of a single state, photons now carry the history of the processes they've undergone. this history is stored as a bitmask; see src/photon.h. start_node and first_node of the mesh are now stored as global variables in mesh.h instead of being passed to kernel functions. |