Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-02 | material/surface codes or color are packed into the fourth byte of the ↵ | Anthony LaTorre | |
triangle data texture depending on the color keyword passed to Geometry.build() | |||
2011-06-02 | triangle mesh is now stored everywhere as a split list of vertices and triangles | Anthony LaTorre | |
2011-06-01 | first step towards moving to a new mesh/solid/geometry structure | Anthony LaTorre | |