Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-07 | Switch triangle texture to device array, use int32 and float32 | Stan Seibert | |
datatypes everywhere, and build final mesh without concatenation of lists. This allows for very large detectors, like full size LBNE. | |||
2011-06-02 | triangle mesh is now stored everywhere as a split list of vertices and triangles | Anthony LaTorre | |
2011-06-01 | first step towards moving to a new mesh/solid/geometry structure | Anthony LaTorre | |