Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-20 | pack material and surface indices into the fourth byte of the triangle array ↵ | Anthony LaTorre | |
on the GPU. you can now take a screenshot of an image rendered with view.py() by pressing the f12 key. | |||
2011-06-18 | moved class definitions for Solid, Mesh, Material, and Surface into ↵ | Anthony LaTorre | |
geometry.py and moved instances of these classes into separate folders. the Solid object no longer contains a rotation, displacement, or id variable; instead, they are passed to a geometry object when calling add_solid(). | |||
2011-06-17 | visually tested optics code. added models of the inner and outer meshes for ↵ | Anthony LaTorre | |
the 12" hamamatsu and sno pmts. ratdb.py is able to parse ratdb files. chromaticity.py provides a function to map wavelength -> rgb color. lbne detector model now includes an outer black cylinder and pmts with a glass layer and photocathode/reflective surfaces. | |||
2011-06-12 | added some fun models; added some untested code to implement absorption, ↵ | Anthony LaTorre | |
scattering, reflection, and refraction | |||
2011-06-07 | Switch triangle texture to device array, use int32 and float32 | Stan Seibert | |
datatypes everywhere, and build final mesh without concatenation of lists. This allows for very large detectors, like full size LBNE. | |||
2011-06-03 | load material/surface index lookup arrays to the gpu and bind them to ↵ | Anthony LaTorre | |
textures. also, forgot to include the gpu code for material/surface structures | |||
2011-06-03 | load materials/surfaces onto the gpu | Anthony LaTorre | |
2011-06-02 | oops; corrected material/surface code packing into fourth byte of triangle ↵ | Anthony LaTorre | |
data in Geometry.build() | |||
2011-06-02 | material/surface codes or color are packed into the fourth byte of the ↵ | Anthony LaTorre | |
triangle data texture depending on the color keyword passed to Geometry.build() | |||
2011-06-02 | triangle mesh is now stored everywhere as a split list of vertices and triangles | Anthony LaTorre | |
2011-06-01 | first step towards moving to a new mesh/solid/geometry structure | Anthony LaTorre | |
2011-05-20 | faster bounding volume hierarchy construction | Anthony LaTorre | |
2011-05-18 | added test likelihood | Anthony LaTorre | |
2011-05-18 | added some more documentation and a more accurate miniature version of lbne | Anthony LaTorre | |
2011-05-17 | added documentation | Anthony LaTorre | |
2011-05-16 | typo | Anthony LaTorre | |
2011-05-16 | interleave the zvalue bits all at once; big speed improvement in building ↵ | Anthony LaTorre | |
the bounding volume hierarchy | |||
2011-05-15 | cleanup. fixed tests | Anthony LaTorre | |
2011-05-15 | new geometry class. beginning to implement physics by defining a material ↵ | Anthony LaTorre | |
class; each triangle will have a material linked to both of its sides |