Age | Commit message (Collapse) | Author | |
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2011-07-30 | when throwing photons from the light source out onto the scene, photons are ↵ | Anthony LaTorre | |
now thrown randomly across each triangle instead of only at the center of each triangle. all of the rendering kernels have been rewritten so that they operate additively; for example, you may now throw photons from the light source onto the scene, render from the camera to the scene, then throw more photons and render again. | |||
2011-06-19 | reverse the face orientation on all triangles in the stl files exported from ↵ | Anthony LaTorre | |
sketchup. | |||
2011-06-18 | moved class definitions for Solid, Mesh, Material, and Surface into ↵ | Anthony LaTorre | |
geometry.py and moved instances of these classes into separate folders. the Solid object no longer contains a rotation, displacement, or id variable; instead, they are passed to a geometry object when calling add_solid(). |