Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-09 | fix sign in rayleigh scattering codeHEADmaster | tlatorre | |
This fix was found by Ako Jamil. Thanks! | |||
2021-05-09 | fix torus function to use radius argument | Anthony LaTorre | |
2021-05-09 | SetParticleEnergy() requires kinetic energy only, not total energy. | Kevin Wells | |
See; https://www-zeuthen.desy.de/geant4/geant4.9.3.b01/classG4ParticleGun.html | |||
2021-05-09 | wrap cuda.memcpy_htod args in np.asarray | mastbaum | |
Fixes "TypeError: 'numpy.int64' does not have the buffer interface" error. | |||
2021-05-09 | remove project from __init__ | Anthony LaTorre | |
2021-05-09 | remove project.py | Anthony LaTorre | |
2021-05-09 | move from_film function into tools | Anthony LaTorre | |
2021-05-09 | cleanup tests | Anthony LaTorre | |
2021-05-09 | fix ACLiC problem with root | Anthony LaTorre | |
2021-05-09 | move map_to_color import inside function because it requires matplotlib | Anthony LaTorre | |
2021-05-09 | Set dtype explicitly when making morton codes | Stan Seibert | |
2021-05-09 | Force merging of BVH nodes to always reduce the number of parent nodes in ↵ | Stan Seibert | |
order to ensure the process terminates. | |||
2021-05-09 | Cast position and direction parameters to appropriately typed ndarrays. | Stan Seibert | |
2021-05-09 | Fix warning about redefinition of INFINITY. | Stan Seibert | |
2021-05-09 | Temporary kludge to correctly handle a Photons object passed into simulate. | Stan Seibert | |
2021-05-09 | Assign to a GPU array slice with a numpy array of length 1 to silence | Stan Seibert | |
a warning from PyCUDA about setting array with different stride. | |||
2021-05-09 | Add virtual destructors to ROOT data classes to silence compiler warnings. | Stan Seibert | |
2021-05-09 | Do not automatically initialize pycuda before forking the camera process. | Stan Seibert | |
This causes weird segfaults on Macs, and is probably a source of random crashing on other processes. Also call pygame.init() explicitly in the new process for good measure. | |||
2021-05-09 | Fix bug in intersection calculation that prevented axis-aligned photons from ↵ | Stan Seibert | |
hitting triangles. | |||
2021-05-09 | Add method to show total charge in event | Stan Seibert | |
2021-05-09 | Mark one of the propagate functions as __noinline__ to work around bug where ↵ | Stan Seibert | |
cicc hangs during compilation. | |||
2021-05-09 | Remove unused function to read a word bypassing L1 cache. Seems to be ↵ | Stan Seibert | |
incorrect asm syntax. | |||
2021-05-09 | woops. accidentally left in some print statements in camera.py | Anthony LaTorre | |
2021-05-09 | no channels was resulting in a seg fault. for now if there are no channels, ↵ | Anthony LaTorre | |
just set the python event channels to None. | |||
2021-05-09 | add get_triangle_centers() method to mesh; this method is useful for ↵ | Anthony LaTorre | |
selecting certain sections of a mesh to apply surfaces to. solids are by default partially transparent. | |||
2021-05-09 | make sure arguments to Photon have the correct dtype. | Anthony LaTorre | |
2021-05-09 | add ability to toggle between viewing initial and final photon positions. ↵ | Anthony LaTorre | |
try to use Image module to save screenshot if pygame screenshot doesn't work. | |||
2021-05-09 | oops. fix interpolation for a uniformly sampled function | Anthony LaTorre | |
2021-05-09 | add gpu interpolation functions. fix sample_cdf functions which were ↵ | Anthony LaTorre | |
interpolating on the wrong side of the interval between two points. | |||
2021-05-09 | add abs() function for float3s | Anthony LaTorre | |
2021-05-09 | set default max_steps to 100. this seems like a reasonable number. | Anthony LaTorre | |
2021-05-09 | add __getitem__ to Photon class | Anthony LaTorre | |
2021-05-09 | rotate() does not need to create a matrix. update test. remove superflous ↵ | Anthony LaTorre | |
function in last commit. | |||
2021-05-09 | add norm() function to get the length of vectors and shorten normalize() ↵ | Anthony LaTorre | |
function. | |||
2021-05-09 | add get_perp() to return an arbitrary perpendicular vector and a new ↵ | Anthony LaTorre | |
rotate() function which is faster and can handle different angles for each vector. | |||
2021-05-09 | add get_bounds() method to BVHLayerSlice so that you can now view your bvh's ↵ | Anthony LaTorre | |
by pressing page up/page down again | |||
2021-05-09 | positions returned by from_film() should be located at the focal point, not ↵ | Anthony LaTorre | |
the actual pixel locations | |||
2021-05-09 | Use a wider range of standard wavelengths to accomodate UV photons, like in ↵ | Stan Seibert | |
liquid argon. | |||
2021-05-09 | Remove some placeholder DAQ properties. | Stan Seibert | |
2021-05-09 | Set an arbitrary time PDF for a Detector. | Stan Seibert | |
2021-05-09 | Switch from hsv to jet_r color map because hsv has red at both ends, and | Stan Seibert | |
that is kind of confusion. jet_r starts from red and goes to blue. | |||
2021-05-09 | Make the photon reduction used in the event display mode dynamically | Stan Seibert | |
calculated to give about 10,000 initial photon vertices in the event. This is required to deal with events with very large numbers of photons, like scintillation events. | |||
2021-05-09 | Add a Photons.reduced() method that returns a new Photons object with | Stan Seibert | |
a random subset of photons based on the reduction_factor given. | |||
2021-05-09 | Minor change to allow eval_pdf to take a generator that emits | Stan Seibert | |
chroma.event.Photons objects to compute PDF values rather than a generator of Event objects. | |||
2021-05-09 | Put triangles and vertices back onto the GPU if there is sufficient room. | Stan Seibert | |
This is an optimization that is helpful for smaller detectors, even if giant water Cherenkov detectors cannot take advantage of it. Modified Mapped() helper function to pass through GPU arrays, which makes it much easier to flip between arrays on the CPU and the GPU. | |||
2021-05-09 | Diffuse reflection is lambertian, not isotropic. | Stan Seibert | |
2021-05-09 | Add a function to create a Mesh from the coordinates for a convex polygon. | Stan Seibert | |
2021-05-09 | Add the reemission probability and CDF arrays on the GPU to the ↵ | Stan Seibert | |
material_data list to prevent them from being garbage collected. | |||
2021-05-09 | Photons tagged with NAN_ABORT should not continue to be propagated. | Stan Seibert | |
2021-05-09 | Change surface re-emission simulation to not use the diffuse | Stan Seibert | |
reflection function. This allows the photon to reemit on either side of the surface and also removes a spurious diffuse reflection bit in the history. |