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times before moving to the next element.
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photons when the parent particle is at (1,0,0)
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GPU class.
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angular distribution is slightly different, and now fits with the
distribution given in the GEANT4 physics reference manual.
Unit test is now included to verify the correctness of the scattering.
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points to the next available photon slot.
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at exactly normal incidence.
The plane of incidence was undefined in that case, but should have
been the plane normal to polarization vector.
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the GEANT4 processes.  Also handle sending the initial particle
vertices from a thread in the main process to avoid possible
deadlocking if the vertex queues fill up.
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photon information around.  Improves LBNE performance from 1.4 to 2 Mphotons/sec.
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