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|  | photon distributions to be propagated multiple times.  Default nreps is 1. | 
|  | times before moving to the next element. | 
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|  | photons when the parent particle is at (1,0,0) | 
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|  | GPU class. | 
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|  | angular distribution is slightly different, and now fits with the
distribution given in the GEANT4 physics reference manual.
Unit test is now included to verify the correctness of the scattering. | 
|  | points to the next available photon slot. | 
|  | at exactly normal incidence.
The plane of incidence was undefined in that case, but should have
been the plane normal to polarization vector. | 
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|  | the GEANT4 processes.  Also handle sending the initial particle
vertices from a thread in the main process to avoid possible
deadlocking if the vertex queues fill up. | 
|  | photon information around.  Improves LBNE performance from 1.4 to 2 Mphotons/sec. | 
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