Age | Commit message (Collapse) | Author |
|
|
|
imports properly. Also correct a units bug in the default time range
for the PDFs. We work in units of seconds, not nanoseconds!
|
|
|
|
before.
|
|
|
|
|
|
|
|
|
|
photon distributions to be propagated multiple times. Default nreps is 1.
|
|
times before moving to the next element.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
photons when the parent particle is at (1,0,0)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GPU class.
|
|
|
|
angular distribution is slightly different, and now fits with the
distribution given in the GEANT4 physics reference manual.
Unit test is now included to verify the correctness of the scattering.
|
|
points to the next available photon slot.
|
|
at exactly normal incidence.
The plane of incidence was undefined in that case, but should have
been the plane normal to polarization vector.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
the GEANT4 processes. Also handle sending the initial particle
vertices from a thread in the main process to avoid possible
deadlocking if the vertex queues fill up.
|
|
photon information around. Improves LBNE performance from 1.4 to 2 Mphotons/sec.
|
|
|
|
|
|
|
|
|
|
|