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-rw-r--r--src/kernel.cu22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/kernel.cu b/src/kernel.cu
index 98d3ca7..584c9e4 100644
--- a/src/kernel.cu
+++ b/src/kernel.cu
@@ -22,7 +22,7 @@ enum
};
/* flattened triangle mesh */
-__device__ float4 *vertices;
+__device__ float3 *vertices;
__device__ uint4 *triangles;
/* lower/upper bounds for the bounding box associated with each node/leaf */
@@ -110,9 +110,9 @@ __device__ int intersect_mesh(const float3 &origin, const float3& direction, con
uint4 triangle_data = triangles[index+i];
- float3 v0 = make_float3(vertices[triangle_data.x]);
- float3 v1 = make_float3(vertices[triangle_data.y]);
- float3 v2 = make_float3(vertices[triangle_data.z]);
+ float3 v0 = vertices[triangle_data.x];
+ float3 v1 = vertices[triangle_data.y];
+ float3 v2 = vertices[triangle_data.z];
if (intersect_triangle(origin, direction, v0, v1, v2, distance))
{
@@ -146,7 +146,7 @@ __device__ curandState rng_states[100000];
extern "C"
{
- __global__ void set_pointer(uint4 *triangle_ptr, float4 *vertex_ptr)
+ __global__ void set_pointer(uint4 *triangle_ptr, float3 *vertex_ptr)
{
triangles = triangle_ptr;
vertices = vertex_ptr;
@@ -214,9 +214,9 @@ __global__ void ray_trace(int nthreads, float3 *positions, float3 *directions, i
{
uint4 triangle_data = triangles[triangle_index];
- float3 v0 = make_float3(vertices[triangle_data.x]);
- float3 v1 = make_float3(vertices[triangle_data.y]);
- float3 v2 = make_float3(vertices[triangle_data.z]);
+ float3 v0 = vertices[triangle_data.x];
+ float3 v1 = vertices[triangle_data.y];
+ float3 v2 = vertices[triangle_data.z];
pixels[id] = get_color(direction, v0, v1, v2, triangle_data.w);
}
@@ -263,9 +263,9 @@ __global__ void propagate(int nthreads, float3 *positions, float3 *directions, f
uint4 triangle_data = triangles[last_hit_triangle];
- float3 v0 = make_float3(vertices[triangle_data.x]);
- float3 v1 = make_float3(vertices[triangle_data.y]);
- float3 v2 = make_float3(vertices[triangle_data.z]);
+ float3 v0 = vertices[triangle_data.x];
+ float3 v1 = vertices[triangle_data.y];
+ float3 v2 = vertices[triangle_data.z];
int material_in_index = convert(0xFF & (triangle_data.w >> 24));
int material_out_index = convert(0xFF & (triangle_data.w >> 16));