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-rw-r--r--src/intersect.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/intersect.h b/src/intersect.h
index 0b713c8..b1713d7 100644
--- a/src/intersect.h
+++ b/src/intersect.h
@@ -9,6 +9,8 @@
#include "matrix.h"
#include "rotate.h"
+#define EPSILON 1.0e-3f
+
/* Test the intersection between a ray starting from `origin` traveling in the
direction `direction` and a triangle defined by the vertices `v0`, `v1`, and
`v2`. If the ray intersects the triangle, set `distance` to the distance
@@ -30,21 +32,21 @@ __device__ bool intersect_triangle(const float3 &origin, const float3 &direction
(m.a02*m.a21 - m.a01*m.a22)*b.y +
(m.a01*m.a12 - m.a02*m.a11)*b.z)/determinant;
- if (u1 < 0.0f || u1 > 1.0f)
+ if (u1 < -EPSILON || u1 > 1.0f)
return false;
float u2 = ((m.a12*m.a20 - m.a10*m.a22)*b.x +
(m.a00*m.a22 - m.a02*m.a20)*b.y +
(m.a02*m.a10 - m.a00*m.a12)*b.z)/determinant;
- if (u2 < 0.0f || u2 > 1.0f)
+ if (u2 < -EPSILON || u2 > 1.0f)
return false;
float u3 = ((m.a10*m.a21 - m.a11*m.a20)*b.x +
(m.a01*m.a20 - m.a00*m.a21)*b.y +
(m.a00*m.a11 - m.a01*m.a10)*b.z)/determinant;
- if (u3 <= 0.0f || (1.0f-u1-u2) < 0.0f)
+ if (u3 <= 0.0f || (1.0f-u1-u2) < -EPSILON)
return false;
distance = u3;