diff options
Diffstat (limited to 'src/alpha.h')
-rw-r--r-- | src/alpha.h | 99 |
1 files changed, 42 insertions, 57 deletions
diff --git a/src/alpha.h b/src/alpha.h index e4a3a40..263fa1e 100644 --- a/src/alpha.h +++ b/src/alpha.h @@ -4,59 +4,14 @@ #include "linalg.h" #include "intersect.h" #include "mesh.h" +#include "sorting.h" -template <class T> -__device__ void swap(T &a, T &b) -{ - T temp = a; - a = b; - b = temp; -} +#include "stdio.h" #define ALPHA_DEPTH 10 -struct HitList -{ - unsigned int size; - unsigned int indices[ALPHA_DEPTH]; - float distances[ALPHA_DEPTH]; -}; - -__device__ void add_to_hit_list(const float &distance, const int &index, HitList &h) -{ - unsigned int i; - if (h.size >= ALPHA_DEPTH) - { - if (distance > h.distances[ALPHA_DEPTH-1]) - return; - - i = ALPHA_DEPTH-1; - } - else - { - i = h.size; - h.size += 1; - } - - h.indices[i] = index; - h.distances[i] = distance; - - while (i > 0 && h.distances[i-1] > h.distances[i]) - { - swap(h.distances[i-1], h.distances[i]); - swap(h.indices[i-1], h.indices[i]); - - i -= 1; - } -} - -__device__ int get_color_alpha(const float3 &origin, const float3& direction) +__device__ int get_color_alpha(const float3 &origin, const float3& direction, bool &hit, float &distance) { - HitList h; - h.size = 0; - - float distance; - if (!intersect_node(origin, direction, g_start_node, -1.0f)) return 0; @@ -69,6 +24,10 @@ __device__ int get_color_alpha(const float3 &origin, const float3& direction) unsigned int i; + float distances[ALPHA_DEPTH]; + unsigned int indices[ALPHA_DEPTH]; + unsigned int n=0; + do { unsigned int first_child = tex1Dfetch(node_map, *node); @@ -106,9 +65,26 @@ __device__ int get_color_alpha(const float3 &origin, const float3& direction) if (intersect_triangle(origin, direction, v0, v1, v2, distance)) { - add_to_hit_list(distance, i, h); + if (n < 1) + { + distances[0] = distance; + indices[0] = i; + } + else + { + unsigned long j = searchsorted(n, distances, distance); + + if (j <= ALPHA_DEPTH-1) + { + insert(ALPHA_DEPTH, distances, j, distance); + insert(ALPHA_DEPTH, indices, j, i); + } + } + + if (n < ALPHA_DEPTH) + n++; } - + } // triangle loop node--; @@ -118,16 +94,25 @@ __device__ int get_color_alpha(const float3 &origin, const float3& direction) } // while loop while (node != head); - if (h.size < 1) + if (n < 1) + { + hit = false; return 0; + } + + hit = true; + distance = distances[0]; float scale = 1.0f; float fr = 0.0f; float fg = 0.0f; float fb = 0.0f; - for (i=0; i < h.size; i++) + unsigned int index; + for (i=0; i < n; i++) { - uint4 triangle_data = g_triangles[h.indices[i]]; + index = indices[i]; + + uint4 triangle_data = g_triangles[index]; float3 v0 = g_vertices[triangle_data.x]; float3 v1 = g_vertices[triangle_data.y]; @@ -138,11 +123,11 @@ __device__ int get_color_alpha(const float3 &origin, const float3& direction) if (cos_theta < 0.0f) cos_theta = dot(-normalize(cross(v1-v0,v2-v1)),-direction); - unsigned int r0 = 0xff & (g_colors[h.indices[i]] >> 16); - unsigned int g0 = 0xff & (g_colors[h.indices[i]] >> 8); - unsigned int b0 = 0xff & g_colors[h.indices[i]]; + unsigned int r0 = 0xff & (g_colors[index] >> 16); + unsigned int g0 = 0xff & (g_colors[index] >> 8); + unsigned int b0 = 0xff & g_colors[index]; - float alpha = (255 - (0xff & (g_colors[h.indices[i]] >> 24)))/255.0f; + float alpha = (255 - (0xff & (g_colors[index] >> 24)))/255.0f; fr += r0*scale*cos_theta*alpha; fg += g0*scale*cos_theta*alpha; |