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-rwxr-xr-xcamera.py34
1 files changed, 17 insertions, 17 deletions
diff --git a/camera.py b/camera.py
index 609d9f0..03b07f5 100755
--- a/camera.py
+++ b/camera.py
@@ -136,8 +136,6 @@ class Camera(Thread):
self.gpu = GPU(self.device_id)
self.gpu.load_geometry(geometry)
- self.kernels = CUDAFuncs(self.gpu.module, ['ray_trace', 'ray_trace_alpha', 'rotate', 'rotate_around_point', 'translate', 'update_xyz_lookup', 'update_xyz_image', 'process_image', 'init_rng'])
-
self.width, self.height = size
pygame.init()
@@ -180,7 +178,7 @@ class Camera(Thread):
@timeit
def initialize_render(self):
self.rng_states_gpu = cuda.mem_alloc(self.width*self.height*sizeof('curandStateXORWOW', '#include <curand_kernel.h>'))
- self.kernels.init_rng(np.int32(self.width*self.height), self.rng_states_gpu, np.int32(0), np.int32(0), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1))
+ self.gpu.kernels.init_rng(np.int32(self.width*self.height), self.rng_states_gpu, np.int32(0), np.int32(0), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1))
self.xyz_lookup1_gpu = gpuarray.zeros(len(self.geometry.mesh.triangles), dtype=gpuarray.vec.float3)
self.xyz_lookup2_gpu = gpuarray.zeros(len(self.geometry.mesh.triangles), dtype=gpuarray.vec.float3)
self.image_gpu = gpuarray.zeros(self.width*self.height, dtype=gpuarray.vec.float3)
@@ -200,13 +198,13 @@ class Camera(Thread):
def update_xyz_lookup(self, source_position):
for i in range(self.xyz_lookup1_gpu.size//(self.width*self.height)+1):
- self.kernels.update_xyz_lookup(np.int32(self.width*self.height), np.int32(self.xyz_lookup1_gpu.size), np.int32(i*self.width*self.height), gpuarray.vec.make_float3(*source_position), self.rng_states_gpu, np.float32(685.0), gpuarray.vec.make_float3(1.0,0.0,0.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1))
+ self.gpu.kernels.update_xyz_lookup(np.int32(self.width*self.height), np.int32(self.xyz_lookup1_gpu.size), np.int32(i*self.width*self.height), gpuarray.vec.make_float3(*source_position), self.rng_states_gpu, np.float32(685.0), gpuarray.vec.make_float3(1.0,0.0,0.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1))
for i in range(self.xyz_lookup1_gpu.size//(self.width*self.height)+1):
- self.kernels.update_xyz_lookup(np.int32(self.width*self.height), np.int32(self.xyz_lookup1_gpu.size), np.int32(i*self.width*self.height), gpuarray.vec.make_float3(*source_position), self.rng_states_gpu, np.float32(545.0), gpuarray.vec.make_float3(0.0,1.0,0.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1))
+ self.gpu.kernels.update_xyz_lookup(np.int32(self.width*self.height), np.int32(self.xyz_lookup1_gpu.size), np.int32(i*self.width*self.height), gpuarray.vec.make_float3(*source_position), self.rng_states_gpu, np.float32(545.0), gpuarray.vec.make_float3(0.0,1.0,0.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1))
for i in range(self.xyz_lookup1_gpu.size//(self.width*self.height)+1):
- self.kernels.update_xyz_lookup(np.int32(self.width*self.height), np.int32(self.xyz_lookup1_gpu.size), np.int32(i*self.width*self.height), gpuarray.vec.make_float3(*source_position), self.rng_states_gpu, np.float32(445.0), gpuarray.vec.make_float3(0.0,0.0,1.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1))
+ self.gpu.kernels.update_xyz_lookup(np.int32(self.width*self.height), np.int32(self.xyz_lookup1_gpu.size), np.int32(i*self.width*self.height), gpuarray.vec.make_float3(*source_position), self.rng_states_gpu, np.float32(445.0), gpuarray.vec.make_float3(0.0,0.0,1.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1))
self.nlookup_calls += 1
@@ -216,16 +214,16 @@ class Camera(Thread):
self.nimages = 0
def update_image(self):
- self.kernels.update_xyz_image(np.int32(self.width*self.height), self.rng_states_gpu, self.origins_gpu, self.directions_gpu, np.float32(685.0), gpuarray.vec.make_float3(1.0,0.0,0.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, self.image_gpu, np.int32(self.nlookup_calls), np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1))
+ self.gpu.kernels.update_xyz_image(np.int32(self.width*self.height), self.rng_states_gpu, self.origins_gpu, self.directions_gpu, np.float32(685.0), gpuarray.vec.make_float3(1.0,0.0,0.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, self.image_gpu, np.int32(self.nlookup_calls), np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1))
- self.kernels.update_xyz_image(np.int32(self.width*self.height), self.rng_states_gpu, self.origins_gpu, self.directions_gpu, np.float32(545.0), gpuarray.vec.make_float3(0.0,1.0,0.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, self.image_gpu, np.int32(self.nlookup_calls), np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1))
+ self.gpu.kernels.update_xyz_image(np.int32(self.width*self.height), self.rng_states_gpu, self.origins_gpu, self.directions_gpu, np.float32(545.0), gpuarray.vec.make_float3(0.0,1.0,0.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, self.image_gpu, np.int32(self.nlookup_calls), np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1))
- self.kernels.update_xyz_image(np.int32(self.width*self.height), self.rng_states_gpu, self.origins_gpu, self.directions_gpu, np.float32(445.0), gpuarray.vec.make_float3(0.0,0.0,1.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, self.image_gpu, np.int32(self.nlookup_calls), np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1))
+ self.gpu.kernels.update_xyz_image(np.int32(self.width*self.height), self.rng_states_gpu, self.origins_gpu, self.directions_gpu, np.float32(445.0), gpuarray.vec.make_float3(0.0,0.0,1.0), self.xyz_lookup1_gpu, self.xyz_lookup2_gpu, self.image_gpu, np.int32(self.nlookup_calls), np.int32(self.max_steps), block=(self.nblocks,1,1), grid=(self.width*self.height//self.nblocks+1,1))
self.nimages += 1
def process_image(self):
- self.kernels.process_image(np.int32(self.width*self.height), self.image_gpu, self.pixels_gpu, np.int32(self.nimages), block=(self.nblocks,1,1), grid=((self.width*self.height)//self.nblocks+1,1))
+ self.gpu.kernels.process_image(np.int32(self.width*self.height), self.image_gpu, self.pixels_gpu, np.int32(self.nimages), block=(self.nblocks,1,1), grid=((self.width*self.height)//self.nblocks+1,1))
def screenshot(self, dir='', start=0):
root, ext = 'screenshot', 'png'
@@ -240,8 +238,8 @@ class Camera(Thread):
print 'image saved to %s' % filename
def rotate(self, phi, n):
- self.kernels.rotate(np.int32(self.pixels_gpu.size), self.origins_gpu, np.float32(phi), gpuarray.vec.make_float3(*n), block=(self.nblocks,1,1), grid=(self.pixels_gpu.size//self.nblocks+1,1))
- self.kernels.rotate(np.int32(self.pixels_gpu.size), self.directions_gpu, np.float32(phi), gpuarray.vec.make_float3(*n), block=(self.nblocks,1,1), grid=(self.pixels_gpu.size//self.nblocks+1,1))
+ self.gpu.kernels.rotate(np.int32(self.pixels_gpu.size), self.origins_gpu, np.float32(phi), gpuarray.vec.make_float3(*n), block=(self.nblocks,1,1), grid=(self.pixels_gpu.size//self.nblocks+1,1))
+ self.gpu.kernels.rotate(np.int32(self.pixels_gpu.size), self.directions_gpu, np.float32(phi), gpuarray.vec.make_float3(*n), block=(self.nblocks,1,1), grid=(self.pixels_gpu.size//self.nblocks+1,1))
self.point = rotate(self.point, phi, n)
self.axis1 = rotate(self.axis1, phi, n)
@@ -253,8 +251,8 @@ class Camera(Thread):
self.update()
def rotate_around_point(self, phi, n, point, redraw=True):
- self.kernels.rotate_around_point(np.int32(self.origins_gpu.size), self.origins_gpu, np.float32(phi), gpuarray.vec.make_float3(*n), gpuarray.vec.make_float3(*point), block=(self.nblocks,1,1), grid=(self.origins_gpu.size//self.nblocks+1,1))
- self.kernels.rotate(np.int32(self.directions_gpu.size), self.directions_gpu, np.float32(phi), gpuarray.vec.make_float3(*n), block=(self.nblocks,1,1), grid=(self.directions_gpu.size//self.nblocks+1,1))
+ self.gpu.kernels.rotate_around_point(np.int32(self.origins_gpu.size), self.origins_gpu, np.float32(phi), gpuarray.vec.make_float3(*n), gpuarray.vec.make_float3(*point), block=(self.nblocks,1,1), grid=(self.origins_gpu.size//self.nblocks+1,1))
+ self.gpu.kernels.rotate(np.int32(self.directions_gpu.size), self.directions_gpu, np.float32(phi), gpuarray.vec.make_float3(*n), block=(self.nblocks,1,1), grid=(self.directions_gpu.size//self.nblocks+1,1))
self.axis1 = rotate(self.axis1, phi, n)
self.axis2 = rotate(self.axis2, phi, n)
@@ -266,7 +264,7 @@ class Camera(Thread):
self.update()
def translate(self, v, redraw=True):
- self.kernels.translate(np.int32(self.pixels_gpu.size), self.origins_gpu, gpuarray.vec.make_float3(*v), block=(self.nblocks,1,1), grid=(self.pixels_gpu.size//self.nblocks,1))
+ self.gpu.kernels.translate(np.int32(self.pixels_gpu.size), self.origins_gpu, gpuarray.vec.make_float3(*v), block=(self.nblocks,1,1), grid=(self.pixels_gpu.size//self.nblocks,1))
self.point += v
@@ -284,9 +282,9 @@ class Camera(Thread):
self.process_image()
else:
if self.alpha:
- self.kernels.ray_trace_alpha(np.int32(self.pixels_gpu.size), self.origins_gpu, self.directions_gpu, self.pixels_gpu, block=(self.nblocks,1,1), grid=(self.pixels_gpu.size//self.nblocks+1,1))
+ self.gpu.kernels.ray_trace_alpha(np.int32(self.pixels_gpu.size), self.origins_gpu, self.directions_gpu, self.pixels_gpu, block=(self.nblocks,1,1), grid=(self.pixels_gpu.size//self.nblocks+1,1))
else:
- self.kernels.ray_trace(np.int32(self.pixels_gpu.size), self.origins_gpu, self.directions_gpu, self.pixels_gpu, block=(self.nblocks,1,1), grid=(self.pixels_gpu.size//self.nblocks+1,1))
+ self.gpu.kernels.ray_trace(np.int32(self.pixels_gpu.size), self.origins_gpu, self.directions_gpu, self.pixels_gpu, block=(self.nblocks,1,1), grid=(self.pixels_gpu.size//self.nblocks+1,1))
pygame.surfarray.blit_array(self.screen, self.pixels_gpu.get().reshape(self.size))
if self.doom_mode:
@@ -624,4 +622,6 @@ if __name__ == '__main__':
camera = EventViewer(geometry, options.io_file, size=size)
else:
camera = Camera(geometry, size)
+
camera.start()
+ camera.join()