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<title>chroma/solids, branch master</title>
<subtitle>Chroma is a high performance optical photon simulation for particle physics detectors</subtitle>
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<entry>
<title>File reorganization to move toward standard python package layout</title>
<updated>2011-09-16T18:27:46+00:00</updated>
<author>
<name>Stan Seibert</name>
<email>stan@mtrr.org</email>
</author>
<published>2011-09-16T18:27:46+00:00</published>
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<entry>
<title>add chroma-sim script. get rid of GPU class; contexts should now be created with create_cuda_context().</title>
<updated>2011-09-12T20:41:17+00:00</updated>
<author>
<name>Anthony LaTorre</name>
<email>tlatorre9@gmail.com</email>
</author>
<published>2011-09-12T20:41:17+00:00</published>
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</entry>
<entry>
<title>new alpha rendering scheme.</title>
<updated>2011-09-10T18:35:30+00:00</updated>
<author>
<name>Anthony LaTorre</name>
<email>tlatorre9@gmail.com</email>
</author>
<published>2011-09-10T18:35:30+00:00</published>
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</content>
</entry>
<entry>
<title>change color of pmt shell.</title>
<updated>2011-09-10T17:38:25+00:00</updated>
<author>
<name>Anthony LaTorre</name>
<email>tlatorre9@gmail.com</email>
</author>
<published>2011-09-10T17:38:25+00:00</published>
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</entry>
<entry>
<title>chroma-cam script now used to view geometries.</title>
<updated>2011-09-09T13:53:42+00:00</updated>
<author>
<name>Anthony LaTorre</name>
<email>tlatorre9@gmail.com</email>
</author>
<published>2011-09-09T13:53:42+00:00</published>
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<entry>
<title>move useful bits from view.py into camera.py and get rid of view.py</title>
<updated>2011-08-17T15:54:41+00:00</updated>
<author>
<name>Anthony LaTorre</name>
<email>tlatorre9@gmail.com</email>
</author>
<published>2011-08-17T15:54:41+00:00</published>
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<entry>
<title>import chroma modules from subpackages with import chroma.module_name</title>
<updated>2011-08-17T14:36:22+00:00</updated>
<author>
<name>Anthony LaTorre</name>
<email>tlatorre9@gmail.com</email>
</author>
<published>2011-08-17T14:36:22+00:00</published>
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<entry>
<title>add linear_extrude() function to make.py. rotate_extrude() now takes the number of rotational steps to extrude instead of the angle step size. updated documention in make.py.</title>
<updated>2011-08-16T21:07:52+00:00</updated>
<author>
<name>Anthony LaTorre</name>
<email>tlatorre9@gmail.com</email>
</author>
<published>2011-08-16T21:07:52+00:00</published>
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<entry>
<title>add a simple event viewer. view events by running ./camera.py &lt;detector_name&gt; -i &lt;name_of_io_file&gt;.</title>
<updated>2011-08-08T15:03:07+00:00</updated>
<author>
<name>Anthony LaTorre</name>
<email>tlatorre9@gmail.com</email>
</author>
<published>2011-08-08T15:03:07+00:00</published>
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<entry>
<title>speedup bounding volume construction of leaf nodes by taking the min and max of ungrouped instead of grouped vertices from a mesh</title>
<updated>2011-08-05T22:28:12+00:00</updated>
<author>
<name>Anthony LaTorre</name>
<email>tlatorre9@gmail.com</email>
</author>
<published>2011-08-05T22:28:12+00:00</published>
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